Sending and Receiving Messages
You may use these NetSprocket functions to manage the messages being sent and received by your game. You should construct your messages based on the message header structure and pass them toNSpMessage_Send
for delivery to their intended recipients.
Subtopics
- NSpMessage_Send
- NSpMessage_Get
- NSpMessage_Release
- NSpMessageHandlerProcPtr
- NSpInstallAsyncMessageHandler
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